

"Spider Collider" (July 2022)
Game overview:
This game was the final team project of my 1st year at Saxion. This time our team had 7 members and due to that the game turned out to be very successful.
"Spider Collider" is a family-friendly physics-based puzzle game. Play as a spider as it collects flies and avoids obstacles to get back to its mate at home.
The game allows the player to attach and detach themselves from connection points spread throughout the levels. With a limited amount of legs, the player has to be careful where they swing and think strategically before they make a move.
My impact in the project:
As a designer I was coordinating mostly artists and partly engineers. My job was to develop level design and create info-graphics of the game. With my fellow designer I created multiple levels that introduced the player to the gameplay and taught them how to progress. This project allowed to improve my skills in natural implementation tutorials into the levels. As it was in previous projects, I worked on UI/Ux design and helped with administrative tasks.
UI improvement (September 2022):
Even though the game was already done, I wasn't satisfied with the main menu of the game, so, I remade it in Unity. In the process, I learned 2D UI and 3D UI in unity. The final results can be seen in a video below.